![]() |
Published by: JoWood |
Spaceforce Captains - Game Review (PC)
By Paguba Florin
Published: January 18, 2008
Print I must confess that I've never imagined Heroes of Might and Magic in outer space, maybe because all those elfs, knights and ogres don't really fit in among asteroids, planets and other space debris. More imaginative, Provox Games made this concept a reality by developing Spaceforce Captains and this is pretty much where the originality stops. It is virtually a clone of HOMM5, stripped of any innovative concepts, poorly designed and full of bugs with a silly name that tells more about this game that it was supposed to.
Instead of the genuine units from HOMM we have starships, castles are replaced by space stations while spell are nowadays called technologies but in fact these are nothing but mirror images of their original counterparts. Spaceforce Captains lacks polish and glamour, the interface is unattractive and units have a common look, while their behavior on the field of battle is very similar so one might rapidly ask himself if he's fighting ten battles or the same one ten times.
Complaining about visual and sound effects in a low budget game it's like handing out speeding tickets in a NASCAR race, but with the gameplay practically copy-pasted from HOMM5 everyone will expect the best experience. It is not the case here where numerous bugs and game crashes have a deterring effect on anyone willing to give this game a chance, while its repetitive nature and raw graphics will quickly weed out even the most tenacious gamers.
The cut scenes are simply pathetic and will best fit in a game developed ten years ago, so you'll constantly have the feeling that you've started with the wrong foot and this will be a huge waste of time. Unfortunately this is exactly what's going to happen and while marching through the tedious campaign it's getting increasingly difficult to find a reason to go on. The story line is dull and it's slowly sinking like an old man in a hot tub, until it comes into near-irrelevance so it's only natural for the interest to die out and completing the set of missions is most unlikely.
Now don't get me wrong...the campaign is boring as hell, but the scenario mode is even worse as you wander aimlessly around collecting resources and staging up the one clash with the enemy hero. While most of the "neutral" units are fairly easy to defeat, the combat with the computer controlled opponent will very often end with a defeat if you don't have the patience to amass a huge army. The opponent will never try to break in to your side of the map and so, the confrontation will take place almost each time in front of the enemy space station.
So while the campaign is nothing but a set of custom games piled up around a weak story, with stages that fail to get a cohesive look, the scenario mode is even more boring and the only difference is that the maps are bigger. As there are no "neutral" stations to be conquered and increase production, what will usually happen is that you'll quickly find yourself filthy rich but unable to spend you fortune on extra units. Not to mention that you can gather 7 types of resources but you only need four, the rest are useless and were probably introduced just to create the illusion of complexity.
Hide Comments (0)
Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
Electronic Arts Inc. announced today that The Sims Castaway Stories for the PC is on store shelves across Europe.
The image on the Blizzard Entertainment Splash Page is updated, continuing to raise expectations that an announcement is forthcoming from this weekend's Worldwide Invitational event.
Tornado & LightHouse PhysX Mod maps for UT3 ready for download now.
Although Pro Street has been released, EA continues to create new patches for Carbon.
Welcome back, LEGION. Indeed, Joe Kucan is back, portraying the legendary self-proclaimed prophet Kane, through 20 years of Command and Conquer history: past, present and future. The 13 missions spread story explains what happened to the Brotherhood of Nod right after the Second Tiberium War, and fill the history gap left by the original Command and Conquer 3. And then of course some more, the action takes us a bit more into the future, showing just a sneak peak of the shape of things to come.
"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
Sherlock Holmes, the worlds` greatest detective, created by Arthur Conan Doyle is about to face his biggest challenge so far: Arsene Lupin, the worlds` greatest thief, created by Maurice Leblanc. Who is going to win this battle of wits? Who is going to be victorious, and, most importantly, who would you like to see as the winner?
I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
Lineage II had it share of success. At the time the game was released, it was one of the most beautiful MMOG on the market. To take its place as the most beautiful MMOG, the Ragnarok Online (or RO) developers from imcGames created Sword of the New World: Granado Espada.
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
must have rogue macros
must have priest macros
must have mage macros
must have druid macros
Just for you, some Medieval 2 cheats.
| Spaceforce Captains Demo February 21, 2008 Provox Games proudly presents a sample of their turn based strategy Spaceforce Captains. [...] |
| Spaceforce Captains Patch v1.2 February 5, 2008 Ladies and Gentlemen, the indisputable, the hyper needed patch for Spaceforce Captains is now available. [...] |


















Please log in to access this section.