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Spider-Man 3 (PC)

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Spider-Man 3

Spider-Man 3
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REVIEWS

Spider-Man 3 - Game Review (PC)


By Emanuel Avram
Published: May 16, 2007
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42 main Missions await you, and the producers have added two more ways to spend time: the “so called” Activities and Crime Fighting modes. There's plenty of game time involved into those if you choose to do them all.

Crime Fighting marks certain areas where thugs like to gather, and you just have to “swing” over there and kick some butt... Not much to think, and “fast and furious” action. The only problem is the combat system. I admit, it's dynamic, and it even has bullet time implemented. But at least on the PC it involves a lot of keys that are not that handy. For example, you can do combos while pressing Caps Lock, with E or R, a direction and a mouse button (can be middle click). Which brings another problem: the keyboard limitations. Most of today's keyboards only support 3 keys pressed at once. You see the problem now? If I hold a diagonal (that means W and D for example) and I try to start a combo with Caps Lock and E, while using bullet time mode (or spider sense - how they call it - default is Q) something won't work. Frustrating. Not to mention so many combinations make the user enter a “button mashing” mode, with no brains to the attacks whatsoever.

Activities involve killing certain groups of thugs as fast as possible. You have a timer, and you also have your personal record to beat. The “activities” can be repeated to get more and more efficient. But they are no different than Crime Fighting mode (except the timer).

Finally, the Missions. Missions vary and some are better than the others. But generally they all go around the same principle: follow a guy and beat the crap out of him, while taking care of the other “problems” that come up during that process... They include fights and “decision moments” if I may call them so, where you have to press a certain key, like space or left mouse button, and Spidy will do the appropriate action (if you are quick enough). The general feeling is that they are short however, and it may take longer to get there than to actually do it.

There are a lot more things not said here and more criticizing to do, but I'll stick with a conclusion instead. Although this is by far the best Spiderman game I played, I got the feeling it was done in a haste. The game has great potential, and a lot of focus was put on the main character and on the fighting techniques, but you can see clearly that the missions are repetitive and childish. The city is a big, living and breathing one, but again, it could have been much more if more attention was put to some details like buildings and secondary play modes (ie: Crime Fighting and Activities). It's just an average game, unfortunately...



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