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Supreme Commander: Forged Alliance
Published by: THQ |
Supreme Commander: Forged Alliance - Game Review (PC)
By Emanuel Avram
Published: January 22, 2008
Print Conclusion
GPG polished and balanced Supreme Commander with Forged Alliance. The fans will have something new and exciting to do, but beware: even some fans of the original SC won't like FA, and at least half of the players won't be able to run some new maps on their systems. And even if you meet all the requirements to be a devoted Forged Alliance fan, you still need loads and loads of time to play a single mission/map. Take a week-end or a couple of days off before you start a new mission.
Gameplay: 72
Enhanced over the original concept. Maps are even larger, more units than ever in a RTS, large scales battle like never before, and even worse performance to bring your PC down to its knees. Only a few players will really enjoy Forged Alliance and have a great time while playing. The story is also rather weak and I am really sorry to say this because I remember I wanted to play more and more original SC for the singleplayer story.
Graphics: 78
I don't know if they could have done it better and not give up additional performance. There's no doubt you will find other strategy games out there with much better graphics, but you surely won't find any RTS containing large scale battles like this. And, it could have been a lot worse...
Multiplayer: 73
Competent players that know how to manage resources well and pass the developing stage quickly enough not to get bored have a chance of tasting what the multiplayer has to offer. Then again, when you start fighting, you should turn on an extra fan or two focused on your graphics card, and have a lot of patience for unit animations and pathfinding...
Sound: 66
I really really haven't noticed anything out of the ordinary, I'm sorry. Oh, except, laser blast and unit explosions tend to be really annoying after a while. Oh, and the voice acting in the new campaign doesn't stand up to the original game.
Hardware: 48
Ooohh, this is a touchy matter. I'm not sure what system you could have and what setting you should play to get Forged Alliance to work properly for you. It's not the way GPG implemented stuff or the engine; it's just the game design. Huge maps and unit count will eat your PC alive!
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| Supreme Commander: Forged Alliance Patch 1.5.3598 Now Available December 10, 2007 Patch 1.5.3598 for
Supreme Commander: Forged Alliance is now available from Gas Powered Games.
[...] |
| Supreme Commander: Forged Alliance Available in US November 7, 2007 THQ announced the Gas Powered Games' RTS games is now available in US.
[...] |
| Supreme Commander Expansion Pack: Forged Alliance Is Gold October 16, 2007 THQ Inc. announced Supreme Commander: Forged Alliance, developed by
critically acclaimed Real-Time Strategy (RTS) designer Chris Taylor and
Gas Powered Games, has reached the gold master stage of development and
is now entering manufacturing.
[...] |















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