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Tabula Rasa

Tabula Rasa

 
 
 

PREVIEWS

Tabula Rasa - Game Preview


By Emanuel Avram
Published: September 12, 2007
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In a distant future, without any warning or provocation, Earth is invaded. "We never saw it coming... but our leaders did..." says the intro movie.

All was lost! Only a few were "handpicked" to fight against this alien force that nearly whipped all humanity. They fled through wormhole portals build by an ancient race long time ago. Earth never stood a chance...

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The ones who managed to escape were found in the middle of a war that has been waging for eons. With the help of the ancient Eloh race, humanity began unlocking the power behind symbols, a power that allowed control of matter and energy just with the force of mind.

Humanity is changing. But... change is good. Change means a new chance of survival for us. A fresh start. A clean slate.

Tabula Rasa or Richard Garriott's Tabula Rasa if you prefer is a new breed of MMORPG. Yes, change can be sometimes beneficial for such a popular genre. So we will see in the following lines why Tabula Rasa isn't "just another MMORPG"...

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So who is this Richard Garriott? - you ask. Noooo, you don't! Because you're an old gamer, and you know very well that Mr. Garriott aka Lord British is the father of the MMORPG genre. And because you remember the popular Ultima series of games. Good to know you remember!

So what is so different about this "Tabula Rasa" game? - you ask. That's a good question. Well, there are a few things that make it "stand out of the crowd". First of all, the whole game universe is a battlefield between humans and "The Bane". Meaning that even if no human players were in the game, the battle will keep going, with each side winning or losing outposts and territory.

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Then there is the "shooter" aspect. Like all respectable MMORPGs, Tabula Rasa uses a 3rd person camera perspective. But the similarities end here, because the fighting system is more than skill buttons pressed in some order, and each player taking turns in using their abilities. Being a sci-fi game, players use guns to fire instantly. But that's not all. Even if the game calculates odds and does dice rolls for each hit, you actually have to aim the target you shoot, or else you will miss. Like in a shooter game, you can strafe around your target to become harder to hit, or you can use terrain to your advantage.

All goes further, because the evil aliens are now more evil than ever. They have a decent AI, and instead of fighting hordes of zombie-like monsters over and over again you will have a challenge with each one of them. They know when to attack or when to run, and they can fight in groups and outflank you. At least that is what the developers from Destination Games promised.

And to add salt and pepper you also have to reload your weapon and watch out for possible jams because of your poor skills... joy!



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March 2, 2009
NCsoft shuts down the Richard Garriott-designed MMORPG, with a last message sent to all troops out there.  [...]

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August 15, 2008
Susan Kath, Lead mission designer runs through the myriad of changes designed to create a better experience for everyone.  [...]

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July 10, 2008
Designer on Richard Garriott's Tabula Rasa, Brian Hudson, unveils for the first time details about a brand new instance to be introduced in Deployment 10.  [...]

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March 31, 2008
NCsoft has released a new Tabula Rasa upcoming maps and missions update - Patches To Ashes. [...]

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