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The Guild 2 - Pirates Of The European Seas
Published by: Deep Silver |
The Guild 2: Pirates of the European Seas - Game Review (PC)
By George Petrisor
Published: June 14, 2007
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If in the demo version of the game you were able to play only one map and only with one class (rogue), in the full version you have so much content that you will spend a lot of time if you want to finish it.
In this expansion, the developers decided to implement two new classes, several maps and much more for you to discover.
The game circles around two things: dynasties and the struggle for power. Each map you play will give you one dynasty member and you must either complete the mission or be the best of all.
The family
Guild 2 centers around dynasties. Your family is a very important thing in the game and you must procreate to keep your family name alive. You will begin by courting an opposite sex person (no, there are not marriages between the people of the same sex) and keep on courting until you will get to marry with that person. Depending on the class of the one you are courting, you will have an array of option to use, ranging from kisses to hugs and giving expensive gifts or taking a bath at various inns. After you get married, the most important thing is to have children. You can play with three family members so it's wise to have family members with different classes.


One odd thing is that even if you are an aristocrat you will have to court a serf. No citizen, no noble, no sir, serfs. Why the developers decided this limitation I don't know....
You can assign each playable member of your family one business which will translate in more experience for that member.
As you complete different things like working in your business, winning in the politics and much more you gain experience. As you advance in the levels you will be given the opportunity to gain several abilities which will help you on the long run.

Wealth
As always, the money are needed everywhere. Each dynasty must gain the money from somewhere. Scholars handle the health and spiritual life, the patrons bake bread, have taverns or inns. The craftmen rely on hard work and their hands to earn their pay. They mine the minerals, harvest the wood and provide raw materials. Rogues for instance are masters of thievery and brute force. They can plunder buildings, demand protection money, dispose of people or steal they money.

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