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The Lost Crown: A Ghost Hunting Adventure (PC)

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The Lost Crown: A Ghost Hunting Adventure

The Lost Crown: A Ghost Hunting Adventure

 
 
 

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The Lost Crown: A Ghost Hunting Adventure - Game Review (PC)


By Flaviu Volosciuc
Published: August 4, 2008
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As the title clearly suggests, The Lost Crown: A Ghost-Hunting Adventure, is a point'n'click adventure featuring puzzles, inventory based environmental interaction and NPC's interaction through self chosen dialogs. Using first and third perspective, Boakes has created an unusual visual appearance. The result is a black and white environment, with vivid colors in some places. This is a new technique that manages to make the gamer thing that the main character is actually dreaming and the whole action takes place in the character's mind. It is also a smart trick to cover the low-budget graphical engine. Every object or character which is displayed in 3D suffers from low textures and lack of details.

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Jonathan Boakes decided not to stick only to ghost stories, and therefore he joined a group of paranormal experts called 'This Haunted Land'. The group is based in Cornwall, England, and its activity is based on paranormal activities. During their investigations they use high technology in order to collect informations which are known as 'casefiles'. These type of technology is also present in the game through Night-Vision cameras, digital cameras, E.M.F. Meters, etc. The first encounter with these tools will take place in the caverns of Saxton shores, where you will analyze and collect ghost informations in a first perspective similar to Myst series.

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Nigel will not be alone in his complex quest. He will meet Lucy Reubans, a psychology student (also a Saxton citizen), who will guide him through the rest of the story. Her experience in psychology will compensate Nigel's unexperience in this domain. She will actually be recruited, by the end of the game by Hadden's company, due to her good results in this mission.



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