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Published by: UbiSoft |
Tom Clancy's EndWar - Game Review (PC)
By Paguba Florin
Published: March 16, 2009
Print Beside these main units the player must command infantry as well, troops that need permanent nursing and shelter, being nothing more than sitting ducks in the open. They are essential because these are the only units that can capture the uplinks required to complete each mission, so creating two groups of infantry is an advantage if you plan to win the war fast. Another key unit is the artillery, who is particularly vulnerable to enemy fire but can shoot devastating rounds from long distances, not needing to have the target in sight.
As you progress with the campaign, more and more groups will be available for each mission and you'll frequently find yourself fighting on two fronts, so knowing which troops to deploy is paramount. Timing is everything in this game, and speed is the cornerstone of any successful mission, so planning each action in advance and promptly reacting to the enemy's moves should be your first concern. A good micromanagement will be required in the last mission, especially if you play on high difficulty, but it is taken to a whole different level in the skirmish where you must control up to 12 teams.There are no resources to collect or bases to build so reinforcements and special attacks, such as air strike or deploying weapons of mass destructions, depend on the number of uplinks you control. The option is yours: you can either advance one step at a time behind the fire barrage of your artillery or assault different objectives at the same time with more mobile units. Regardless of the preferred tactics, keeping the reinforcements flow steady is crucial and quickly adapting to the reality of the battleground by calling in the right units can make the difference between victory and defeat.
Beside the exciting gameplay, EndWar introduces a brand new voice control that can help you command your troops faster than ever, while making you feel like a true officer on the battlefield. It feels a bit awkward to equip your headphones and spend a couple of hours playing and issuing orders, but you'll quickly get used to it. While your parents and friends may never fully understand the meaning of your actions, it is quite an effective and enjoyable way to command your army. On the other had if you are unable to enjoy EndWar in your cozy home, or you're not very keen on speaking a lot while playing, it is possible to finish the game without using this innovative feature at all.
Another original concept is the "barracks" which presents you with the unique option of promoting units and buying upgrades each time you complete a mission. For every successful scenario the surviving troops gain experience and you also earn credits that can be used to strengthen the group of unit you consider more important. Beside the inherent improvements regarding fire power, range and accuracy, these upgrades allow you to unlock special abilities that increase the survivability of your forces.
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| Tom Clancy's EndWar Free Veteran Map Pack DLC March 31, 2009 Ubisoft released a free DLC pack for XBOX 360 and PS3 editions of EndWar.
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| Tom Clancy's EndWar Faction Elite Pack DLC available for Xbox360 and PS3 January 9, 2009 Three New Battalions and Six New Upgrades Included in the Latest Content.
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| Tom Clancy's EndWar Escalation Pack DLC available this week for Xbox 360 and PS3 December 12, 2008 Also Available is a Free Title Update Enabling Four vs. Four Play.
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| Escalation Pack for Tom Clancy's End War December 11, 2008 Ubisoft today announced the release of the “Escalation Pack” downloadable content for Tom Clancy’s EndWar
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| GC: Tom Clancy EndWar August 22, 2007 World War 3 on a scale and level of intensity that has never been seen. The great War genre that Tom Clancy created with Red Storm Rising eventually comes to life with Tom Clancy’s EndWar!
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| Tom Clancy's EndWar Xbox 360 Achievements January 6, 2009 60 achievements with a total of 1220 points
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