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Turning Point: Fall Of Liberty
Published by: Codemasters |
Turning Point: Fall of Liberty - Game Review (PC)
By Paguba Florin
Published: March 26, 2008
Print Conclusion:
It would be unfair to say that "Turning Point: Fall of Liberty" is a failure and that it took an intriguing concept to render it virtually unplayable but many people had great expectation and this game failed to deliver. Surprisingly enough developer Spark Unlimited didn't capitalize on the original idea and the result is nothing more than an average FPS in a unique background.
Gameplay: 65
The repetitive nature of the game and its linearity will eventually have a deterring effect on any gamer and moving from one city to another is not enough to preserve the enthusiasm on the long run. Killing Nazis may be fun for a while but this is so played... and to make things further worse the AI is really weak so the opponents will present you with little challenge. Some parts of the campaign are downright boring and this is something that was not supposed to happen with a game which benefited of such an original concept and was expected to be much more than the average FPS.
Graphics: 63
There is nothing to shout about the way "Turning Point: Fall of Liberty" looks, as it definitely doesn't have anything special and it's way behind the FPS counterparts. The levels are dull and there is simply not enough attention paid for details, furthermore the maximum resolution is 1024x768 and framerate problems are pretty common.
Sounds: 72
If there is something we really can't complain about is the way this game manages to create the appropriate atmosphere by inducing a certain state of mind through audio effects. The musical theme is overwhelming at certain points and fits in great, while the sound effects are just as good not to create any discontent.
Multiplayer: 59
"Turning point: Fall of Liberty" has two multiplayer modes with players able to play as Nazi soldiers or as the American Resistance and they are both centered around four maps based on locations within the game, available for up to eight players. It's most likely that you'll never gather enough players to fill every spot as these modes are quite limited and downright boring.
Hardware: 66
This game uses the Unreal engine and despite lacking the edge in visual effects, runs poorly by nowadays standards, particularly before and after loading checkpoints.
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