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Published by: TopWare |
UFO: Afterlight - Game Review (PC)
By George Petrisor
Published: May 10, 2007
Print To gain new territories, your people will have to either build a geological probe or fight the enemy and gain control over that territory. Each squad can have up to 7 members. Soldiers, technicians and scientists can be part of the team; and each member will bring different things to the combat. For example, a technician will be able to use medicines to heal himself or the team members if he is a medicine specialist. Like always, soldiers will be the main damage dealers. Each character has his own attributes. This will allow some to be agile, while other will rely on brute force. These attributes will have to be taken into consideration if you want to build a good party.
The combat can be sometimes interesting, sometimes dull. The game features a mix of TBS/RTS using a "pause on events" method. These pauses can be set into the game tactical settings. You can interrupt the game when an enemy is spotted, when you kill an enemy, when you are hit and so on, allowing you to play the game as you like.
At the beginning at the game you won't start with sticks and rocks but your equipment is somehow primitive. Some knives and some ranged weapons (pistols/rifles) can be used, but as you advance into the game you will get gatling guns, plasma rifles, sniper rifles, EM guns, chainsaw and much more, allowing you to make your team deal more damage. The suits have a double protection. For environment and for damage protection. Each suit is different and will have its bonuses and penalties. You can gain damage protection but lose movement speed. Further in the game, you will be able to attach add-ons to your suits, improving them or your abilities.
As you complete the objectives and you deal damage to the enemies, each of your character will gain experience. This way they will be able to train into different specialties like suit wearing, improving their ranged stats, melee stats, cover or stealth stances, allowing your team, to be deadlier in combat.
The problem with the combat is that sometimes is getting either too easy or too hard. This is most of the times a consequence of the research and production but sometimes you get into a mission and you get mechs equipped with deadly weapons instead of tiny drones which were no challenge for your team. The reticulans bring big guns to the battlefield and refuse to die as easily as the ones killed 1 mission before.
The game looks nice but a little cartoonish. You don't need a lot of resources to play the game which is OK considering most of today's games require quite a lot to play them. The sound does it's job but in the end you will turned it off.
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