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Warhammer 40,000: Dawn Of War - Soulstorm
Published by: THQ |
Warhammer 40,000: Dawn Of War - Soulstorm - Game Review (PC)
By Ionascu Alex
Published: April 14, 2008
Print The game is split into two parts, a world map and a strategy map. On the world map you have your main force, consisting of your general and honor guard, if you have any. You are limited to attacking one territory per turn, and most factions can only move that much as well. Most territories, once captured, will provide you with either an honor guard unit or, if it`s an enemy capital, that faction`s respective special skill. They also provide you with an increased number of resources every turn that you can use to buy honor guard units, or buildings that are available as soon as the mission starts, if you have the special skill. I`ve kept mentioning the honor guard units and you may be wondering what`s so special about them. The most important thing is that they`re available from the mission start, and this seriously helps in capturing victory locations early on, or you can use the extra firepower to finish an enemy off before they have a chance to expand. On most missions this works (especially on the later levels, where your honor guard is quite a small army).
You probably know all these things if you`ve played any of the previous Warhmmer games, so let`s get to what`s really important here, the changes brought by Soulstorm. The two new races, The Sisters of Battle and The Dark Eldar are interesting enough, and each has its special twists and turns. The Sisters have another resource to manage, faith (logically). Everything revolves around faith, and once you`ve acquired enough of this important resource you will have a much easier time clearing the map. Your secondary hero units have a number of spells that can be researched and used in the midst of battle, and most of them will significantly change its course. At the same time, your Canoness (aka your hero) has some spells of her own and the last one is especially useful.
As we`re on the subject of killing, let me just mention that The Sisters of Battle have no problems with killing everyone that gets in their way, even the Imperial Guard and the Space Marines. Under suspicion of heresy, your holy maidens will usually torch everything in sight. Since I completed the campaign with them, I found this a little odd, since after all, they`re all serving the Emperor and I bet he wasn`t very happy when he heard that his crazy maidens obliterated his elite troops, The Space Marines...
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