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Warhammer 40,000: Dawn Of War - Soulstorm (PC)

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Warhammer 40,000: Dawn Of War - Soulstorm

Warhammer 40,000: Dawn Of War - Soulstorm

 
 
 

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Warhammer 40,000: Dawn Of War - Soulstorm - Game Review (PC)


By Ionascu Alex
Published: April 14, 2008
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Anyway, getting back to the crazed sisters (you must check out the Sister Repentia squad that consists of maidens with chainsaws...) I must mention their ultimate unit, the Living Saint. While not exceedingly powerful, but very resistant to damage, it has the added bonus of being able to revive itself with near full life every 5 minutes and it is able to fly a very long distance allowing it to quickly change the tide of battle. One of the new additions that Soulstorm brought was the addition of air units to the mix. Every race has its own flying unit, and most of them are completely useless, so don`t use up your vehicle cap with them. They certainly have potential and I`m sure that in Warhammer: Dawn of War II we`ll see our fair share of air combat.

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While the Sister of Battle rely more on brute force, the Dark Eldar are cunning and deceitful. They also have a new resource that has to be managed, and this time it`s the number of souls that you harvest. You can harvest souls after any battle, from the fallen warriors on the field, or you can construct special buildings that will provide you with an infinite number of corpses. You use the souls to invoke spells anywhere on the battlefield, with devastating results. The higher the number of souls required, the better the spell is, even though some spells remain equally useful, despite their low cost, throughout the campaign. Their infantry units are fragile, just like the Eldars, but their speed and spells make up for this.

Between missions, you will have the option again of purchasing items for your hero, when you complete certain objectives. Once all previous items have been purchased, you will be allowed to pick the last one that is unique to every hero, so getting them all will help you on the last missions. Missions also split into two categories. You have your regular missions, where your objective is either to destroy your enemy, or just capture and hold a number of locations. I will also include the defend missions here, since nothing is different and you usually aren`t on the defensive. These types of missions will quickly get boring and that`s just about the time when your honor guard starts packing a serious punch and you can finish a mission in about three minutes.

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The other types of missions are the capital city ones that remind me of the original Warhammer: Dawn of War. You have a number of objectives, some being optional, that must be completed in order to finish the mission. These missions are usually very long and difficult, but the cut scenes and the diversity of the objectives make them a lot more interesting. Not only this, but once captured, a capital city will provide you with a special skill, as I said before, that is different for every faction. Don`t be fooled by the easy missions, since a capital city mission is several times more difficult. You actually feel like you`re fighting to destroy an enemy stronghold and eliminate them from the planet.



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