![]() |
World In Conflict
Published by: Sierra Entertainment |
World in Conflict - Game Preview
By George Petrisor
Published: July 23, 2007
Print The developers of Ground Control II, Massive Entertainment decided to make an RTS with the most intense gameplay. For this, they worked on their engine named MassTech to allow the players to witness an amazing graphics and to complete the gameplay they were about to test.
When they released the multiplayer Beta, everyone was intrigued whether they will fulfill their promises or will be just dust in the wind.
Giving you the possibility to play as four different combat roles: Infantry, Armor, Support Forces, or Aerial, you will have to be the best of the best but at the same time play as a team and help your team to reach their victory.
The maps (only 2 maps are available in the beta) can host up to 16 players. At the beginning you will have to choose your team (USA or USSR) and your role. After you also decided where you want your drop point to be located, it's time to crush the enemies.
You will be given a maximum number of reinforcement points (4000). Each reinforcement you call has a fixed number of points that will be taken from you total number. After you decided what you want, you call them on the battlefield. After a short period of time they will be present at the drop point and ready to use. The exception represents the helicopters which will fly to you and will not be dropped in boxes like the other units.

Each role has its advantages and drawbacks. While infantry is perfect against land and air units, they are slow and very exposed and vulnerable to enemy fire. The support has role can use artillery to create havoc on the battlefield and bombard enemy positions, creating massive damage. They also have the best anti-air units, perfect to support the allied helicopters. Armor is all about tanks and heavy support. The helicopters are used for scouting, transport, anti-air and anti-ground. Fast, but at the same time highly vulnerable to anti-air units, the helicopters are one of the most versatile weapons in the game.
On the battlefield there are the so called "command points". These points represent special locations on the map that once conquered and held will turn the tide of war in someone's favor. If you lose one, you must take it back in order to dominate you enemies. The players who assist in the capture of such a point or inflict enemy damage will receive "Tactical Aid". The Tactical Aid consists in additional forms of support like napalm strikes, air-to-air strikes to take down enemy helicopters, or the almighty Nuke. Each has its own cost and range so use them wisely. The effect area is most of the times small; you will have to place them when and where you think you will do the most damage to the enemy. There is also a delay of 15-20 seconds after you click an area until something happens...

Hide Comments (0)
Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
The image on the Blizzard Entertainment Splash Page is updated, continuing to raise expectations that an announcement is forthcoming from this weekend's Worldwide Invitational event.
Electronic Arts Inc. announced today that The Sims Castaway Stories for the PC is on store shelves across Europe.
Tornado & LightHouse PhysX Mod maps for UT3 ready for download now.
Although Pro Street has been released, EA continues to create new patches for Carbon.
Welcome back, LEGION. Indeed, Joe Kucan is back, portraying the legendary self-proclaimed prophet Kane, through 20 years of Command and Conquer history: past, present and future. The 13 missions spread story explains what happened to the Brotherhood of Nod right after the Second Tiberium War, and fill the history gap left by the original Command and Conquer 3. And then of course some more, the action takes us a bit more into the future, showing just a sneak peak of the shape of things to come.
"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
Sherlock Holmes, the worlds` greatest detective, created by Arthur Conan Doyle is about to face his biggest challenge so far: Arsene Lupin, the worlds` greatest thief, created by Maurice Leblanc. Who is going to win this battle of wits? Who is going to be victorious, and, most importantly, who would you like to see as the winner?
I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
Lineage II had it share of success. At the time the game was released, it was one of the most beautiful MMOG on the market. To take its place as the most beautiful MMOG, the Ragnarok Online (or RO) developers from imcGames created Sword of the New World: Granado Espada.
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
must have rogue macros
must have priest macros
must have mage macros
must have druid macros
Just for you, some Medieval 2 cheats.
| (PC) World in Conflict Fan Maps September 11, 2008 After the official World in Conflict maps contest, two of the winners will have the chance to have their maps published on the official servers.
[...] |
| (PC) World in Conflict Patch 1.0008 May 29, 2008 Massive Entertainment updates World in Conflict to version 1.0008 through language edition patches.
[...] |
| (PC) World In Conflict map making contest May 8, 2008 Contest for Amateur Level Designers Offers the Opportunity to
"Go Pro" - Winning Maps Will Appear in a Future Release of an Official
World in Conflict Product.
[...] |
| (PC) World In Conflict coming to Xbox 360 and PLAYSTATION 3 February 15, 2008 Sierra Entertainment's Action-Strategy - World In Conflict coming to Xbox 360 and PLAYSTATION 3 system in fall 2008. [...] |
| (PC) World in Conflict Patch 0006 Available for Download February 14, 2008 World in Conflict patch #0006 is now available for download. [...] |
![]() World In Conflict | ![]() World In Conflict | ||||||
![]() World In Conflict | ![]() World In Conflict | ||||||
![]() World In Conflict | ![]() (PC) World In Conflict | ||||||
![]() (PC) World In Conflict | ![]() (PC) World In Conflict | ||||||




















Please log in to access this section.