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World Of Warcraft: Wrath Of The Lich King
Published by: Vivendi Universal |
World of Warcraft: Wrath of the Lich King - Game Review (PC)
By Emanuel Avram
Published: January 19, 2009
Print Death Knights have a few interesting passive abilities such as 100% crit damage all the time (as opposed to 50% for every other class, sure that can be boosted via talents), but the play style is very unique and, at least for me, great fun. They don't rely on mana or a similar type of energy. Instead their abilities cost runic power and runes, and are of course subjected to a global cooldown and individual cooldowns. Confused already?
So, the deal is you have 6 available runes: 2 blood runes, 2 frost and 2 unholy. Plus, runic power that starts from 0 and builds up depending on how much damage you do. Each ability can cost one or a few runes and/or runic power. Let's say an ability costs 1 frost and 1 blood rune. Each rune has an individual 15 seconds cooldown once used. So you can now only use 1 more blood and 1 more frost rune. You see why you must time your attacks properly and in the right order to be able to get in as many attacks as possible in as short time as possible. It's not as hard as it sounds but it's certainly something new and interesting.
Death Knights fill the role of tanks or dps, but you can do that on every talent tree; there isn't a dedicated tanking tree like protection for warriors for example. You just need the right spec.
They also make a very interesting combination with other classes in PvP, especially because of their high magic resistances, plate armor and the ability to bring targets in melee range with them.
Speaking of PvP
Many have complained that Burning Crusade was a healer's game in PvP, because with high resilience came an inability to kill healers with a powerful controlled burst most of the times. Players are now a bit on the other side of the barricade, where they claim some die too fast, and burst is too great. Of course, balance is a delicate thing, and I'm glad I don't have to personally do anything about it.
Strand of the Ancients is the new battleground added to the game, and it involves conquering a fortified position with the aid of the newly introduced combat vehicles, and then in a second round defending it.
Problem with that is there is nothing changed with the old battlegrounds, but still Blizzard compels you to play them in order to have competitive gear. Let's say for example I only like Arathi Basin. I can get as much honor and badges as I want, but in order to get a piece of equipment I have to do every other battleground and get the respective badges, because rewards cost a specific amount of each battleground badge in addition to honor.
So overall, the game has gotten more lightweight and many casual players are able to get PvP and PvE gear a lot faster, everyone walks with fancy epics these days, yet you have less and less freedom in my opinion: you have to do a little bit of everything, Blizzard kind of pushes down your throat everything these days.
Raid wise, instances can be played in 25 and 10 men, but you have to do them to stand a chance; and same goes for PvP, for every battleground and arena.
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Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
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"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
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I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
Lineage II had it share of success. At the time the game was released, it was one of the most beautiful MMOG on the market. To take its place as the most beautiful MMOG, the Ragnarok Online (or RO) developers from imcGames created Sword of the New World: Granado Espada.
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
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Just for you, some Medieval 2 cheats.
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