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Published by: Vivendi Universal |
World of Warcraft - Game Review (PC)
By Emanuel Avram
Published: December 28, 2006
Print The eXperience
Phew! Well THAT was boring! He he, I am an old man! Where were we? Ohh yesss!
I read somewhere that WoW has great quests, and they are not repetitive at all, like other MMORPGs. Lies! It is true that there are some quests that are exceptionally brilliant, and you feel good after you complete them! And if you bother to read the stories after them, true there are some stories pretty amazing! But most of them are still

Bad doggy!
"kill 10 wolves” or “get me 8 wolf ears” that drop from 20 wolves. So the term “farmer” is pretty much the same. The impressive part as I said in the beginning is the huge world and possibilities. Of course, the beginner doesn't realize that, that's why I think this game needs to be given a chance, played for *some* before it starts growing on you. The learning curve is 1 to 2 hours at most and it starts with just a few options, so it's not too hard to learn. As you progress through the game, more and more things appear. Here is a player interface later in the game:

Holy cow! I see items and buttons! Buttons buttons, I wander what this button *BOOOM* -dOes- And the camera flash got my eyes closed...
The experience amount you get up to level 20 is decent. I'll say after level 10, quest rewards weight more in experience points than killing monsters. Of course it's not a rule, and you have to combine the 2 elements in order to level up properly. There are thousands of quests in the game, so even if at first you want to complete them all, I can tell you now it's not going to happen. You can try focusing instead on the ones that give good rewards in experience or items (of course, suited for your class). In order to make it harder (and consequently make you spend more time and money) Blizzard has a few tricks up it's sleeve.
At first, you notice that quests tend to send you from here to there, and back, making you cover really long distances on foot. Time consuming! If you compare to Guild Wars for example, where you are able to teleport instantly back to any town of your desire... uhhh unnnn! Won't happen in WoW! Walk! It's not *that* bad, there are a few means of transport: birds that you can fly on, which can be picked up from specific locations. Something like buses. And some classes like Mages or Warlocks have some spells to help transport the others as well... like portals and summons.
Oh by the way! Did you hear about the one with the 3 Warlocks? Ok so 3 Warlocks walk into a bar. They sit at a table and talk. “So!” says the destruction lock. “How are you two with women? Whenever I get with one I am so good, I please her so fast and I'm a beast! I destroy everything! Roooarr!”. “Yeah! I'm pretty good myself!” says the demonology lock. “I summon my pet, and we buff each other, and I get my imp with more stamina and I can last all night! Or I can summon my succubus and we can have threesome!”.”Awesome!”.Everyone looks at the affliction lock after, awaiting his story! Slowly, he sips a drink from his glass. He looks around and sees the looks on everyone's faces. “What??!! I do it over time!”
Hehe – if you didn't understand, you need to play the game a bit, don't worry!
Ok let me go on with the story... the second time consuming thing is the lack of space in your quest log. You can have a max of 20 quests there. More walk; more time!
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must have rogue macros
must have priest macros
must have mage macros
must have druid macros
Just for you, some Medieval 2 cheats.
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