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Published by: Black Sea Studios |
Worldshift Patch v1.0.22 - News
By Flaviu Volosciuc
Published: October 8, 2008
Print A new set of patches arrived for Worldshift, the new science fiction-themed real-time strategy game from Black Sea Studios. The patch updates the game to version 1.0.22 and can be found here (International version). Here is the list of bug fixes and tweaks:
UPDATE 1.0.22 (6 October 200
-Fixed a bug in the mission "Into the Lair of the Beast" that made the boss Big One very hard to defeat
-Tweaked the LanZealot fight in "Bridges of Trial" to be generally harder
-Various anti-cheat improvements
-Slightly decreased the number of Elite Troopers spawned from the Shocktroops global action
-Slightly decreased the number of Hatchlings spawned from the Infest global action
-Slightly decreased the damage of the Airstrike Bombers
-Slightly increased the Nanofix healing amount
-Hellfire cost slightly decreased
-Some localization fixes
-Fixed a rare crash on finishing matches
-Fixed a bug that caused Hellfires and Assault Bots to not get power and power regeneration from items
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| Worldshift October 31, 2008 It's never easy to come up with something brand new and
original especially when it comes to real-time strategy games but the
developers of WorldShift were not afraid of
altering the very essence of the RTS genre in their quest of creating a next-gen
strategy title. Only time will tell if this unique concept will win adepts or
the more traditional ways of wagering war shall prevail, but at least for the
moment this game is an enthralling experiment that definitely offers a unique experience
that shouldn't be passed.
[...] |
| WorldShift August 8, 2007 WorldShift is a next-generation, cyber-fantasy RTS game set in a dark future of Earth, where today's civilization is only a fading mysterious legend. With WorldShift, Black Sea Studios are again offering really different, unexplored view on the RTS genre and a lot of deep, addictive gameplay. WorldShift had been in development for long time already and more announcements will follow in close future.
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