How many of you haven't dreamed of being a super hero? When seeing movies with Super Man or Batman or any other heroes, I bet you wanted to be like them. Or maybe you prefer being the bad guy. If that's the case, it's not a good day to be a villain. Justice League Heroes or JLH, gives you the opportunity to chase bad guys and masterminds and kick their asses. Snowblind did a wonderful job bringing this DC Comics world into PSP style.
The whole plot is created by Brainiac and his villain crew, who have a master plan to conquer the world and eliminate the Justice League forever. Luckily for mankind, heroes like Superman, Batman, Wonder Woman, Zatanna and others will fight evil so we can live another gaming day.
As the game starts you play as Superman and Batman. You can switch through heroes, so you can choose the one you like most or the one who suits your playing style. Of course everyone wants to be Superman, being strong, looking good in that blue outfit and red panties. (Oh yeah!) Of course if we think it through, we realize that playing with Superman or Batman it doesn't really makes the difference except for the powers. I mean, Superman's powers are Strength, Super punch, Heat Vision and Super Breath. But when comparing his damage with Batman's you'll see no difference. Why? Superman is Superman. If he kicks a robot, the robot should fall down in pieces. But, let's get back to our story.
Each hero has about 5 powers and 4 abilities. Each time you kill a bad guy (contrary to what superheroes do) you receive experience and sometimes powerups, like full heal. But I wouldn't put too much hope in that (getting powerups help, but aren't vital). If you just want to heal, you can step out of combat and after a few seconds life and energy will recharge. Each power you use will consume your energy which normally will be enough for only 2-3 power uses. Your energy can be upgraded as your character evolves. With every level you receive boost (experience) points which you can spend upgrading powers or abilities to a max of rank 4. You can increase your damage at certain powers, the efficiency, the duration or even unlock new powers.
During your mission to save the world you fight in the city with robots, at the subway with drones which infects other people to fight against you, caves filled with wasps, Quadlerk which look like jellyfish, Voppers who sprays some green stuff on you and slows your movement and attack speed for a short duration, White Martians and lots more. At the end of each level you fight a Boss which, if at first may look not that challenging, they will surely put you some problems at higher levels. So don't just expect to punch your way trough, you'll need to use the brain too. Normally, the game will give you two heroes to play with at the beginning of each mission. You can play with any of the two and when controlling one, the other will be controlled by the A.I who does a really good job. If it happens to get killed (what can I say? nobody's perfect) you can resurrect your ally at the save points found in the level, or simply finish the level with the one alive and your ally will be resurrect for the next mission (ain't that's nice?). At some point you will have to choose what heroes do you want to play with in the next missions, so choose well or else you might not make it.
Combat style is kind of the same for all heroes. You have quick attack and strong attack, so you can combine them into combos for more powerful attacks. But when making a combo and the enemy dies or if you miss him, you'll see your hero punching the air quick and hard like his life depended on it. Because the view mode is like the one used in Baldur's Gate: Dark Alliance (also made by Snowblind Studios), a rotating-sky camera mode, you don't always get to hit your opponent.
Levels and environment are well build and offer a wide variety of areas. You go from the city to subways, hive, laboratories, military base, missile site even to Mars or flying in the space. The game also contains a mini-map, so in case you get lost you can find your way again. In every level, you will find Shields with which you can buy new costumes with different stats for your heroes and new heroes that will be used only in missions that allow hero selection. Unlockable heroes are Huntress, Aquaman, the Green Arrow and others for you to discover.
Each hero has a submenu with his powers, boosts, bio and log.
Powers menu displays available powers as well the information about each power, the rank of the powers and the available boost points.
In Boosts menu are all the boosts available: Duration, Damage, Range, Efficiency, Speed and Luck. You can combine 3 different Boosts or 3 of the same kind to create a higher quality boost.
The Bio menu displays the current level of the hero, the amount of experience and how much more do you need for the next level, health, energy and some biographic notes about the hero.
Next, in Log menu all the missions completed and uncompleted are showed as well as available shields collected. This is the place for you to unlock heroes or but new suit for your current heroes.
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Superman aka Clark Kent
Combat Style: Extra strong and more resistant to injury, Superman's combat is bold and straightforward.
Weakness: Superman is especially vulnerable to Kryptonite and magic weapons.
Batman aka Bruce Wayne
Combat Style: The master of melee, Batman easily stuns and knock down his enemies, delivering highly efficient martial arts blows. Batman has a higher chance to disarm enemies than the other characters.
Weakness: Batman has no actual superpowers. He must rely on his combat skills to make up for his human
strength.
Flash aka Wally West
Combat Style: Extraordinarily fast, Flash is all about being quicker than the enemy, avoiding enemy blows
simply through speed, and striking them when they are not expecting it.
Weakness: Flash relies on speed rather than on strength or superhuman invulnerability.
Martian Manhunter aka J'ann J'anzz
Combat style: Strong and versatile, Martian Manhunter's standard attacks are pure strength, while his
superpowers offer a wide range of combat possibilities.
Weakness:Martian Manhunter is vulnerable to fire and psychic attacks.
Aquaman aka Arthur Curry
Combat Style: Summoning the strength of the seas, Aquaman uses a wide array of water-based attacks to
complement this very precise arsenal of melee attacks.
Weakness:Aquaman is more purposeful in combat, and must therefore time his attacks well in order to claim
victory.
Green Lanters aka John Stewart
Combat Style: Green Lantern has the ultimate weapon: his glowing Power Ring, capable of forming attacks of pure energy.
Weakness: Green Lantern's power is dependent of his ring, which is vulnerable to some magical attacks.
Green Arrow aka Oliver Queen
Combat Style: The Green Arrow utilizes his formidable array of trick arrows to rain destruction upon his
foes.
Weakness: While still a dangerous opponent in hand-to-hand combat, the Green Arrow is more susceptible to
physical damage than other Leaguers, requiring him to employ a ranged approached to combat.
Huntress aka Helena Rose Bertinelli
Combat Style: Huntress is a trained fighter who uses her exceptional agility, martial arts maneuvers,
crossbow and grappling hook to turn any fight to her favor.
Weakness: Huntress is highly susceptible to damage from projectile and laser weapons and must employ all of her evasive tactics to stay in the battle.
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Wonder Woman aka Diana
Combat Style: Strong and agile, Wonder Woman is a warrior armed with a warrior's combat skills - and her
Golden Lasso.
Weakness: Ranged attacks can be deflected by her bracelets, but a skilled melee attacks can get past her
defenses.
Hawkgirl aka Kendra Saunders
Combat Style: Hawkgirl is a highly trained and battle hardened warrior. She pulverizes her foes with her
Thanagarian Mace (made of Nth metal) and heavy-hitting combos.
Weakness: Hawkgirl is not as effective as a ranged combatant. Her style requires her to be very "hands on".
Zatanna aka Zatanna Zatara
Combat Style: Zatanna's standard combat uses magic at point-black melee range. Her quick attack has an
open-hand sparkles effect, and her strong attack knocks enemies into the air with a burst of magic power.
Weakness: Zatanna is not a powerhouse and relies on her powers more than melee attacks.
Gameplay: 78
Justice League Heroes is a well-developed game, featuring DC heroes, and if we think that the game resembles with Baldur's Gate: Dark Alliance, with lots of action and stories, not only DC Comics fans will be attracted to play the game. Another thing that must be said is the “mini-challenges”, when comes to opening a door or shut down some lasers, this must be done by pressing a sequence of buttons in a short amount of time. Also, the missions aren't only about crush and destroy, there are some “bonus” levels if I might say, where you need to rescue civilians, the reward consisting in Shields points.
Graphics: 86
Great graphics, good animation, the heroes look good and the environment alike. Also a big thumb up for not having choppy frame rates when lots of enemies in the area, or with all the explosion going on (even if you throw a car, destroy a turret or turbines).
Multiplayer: N/A
Audio: 73
The soundtrack it's a mix of circus/dungeon/fast paced music. Worth to mention that, sometimes the heroes have some interesting lines, among which jokes about enemies. Also, the voices of heroes should be more imposing for their “stature”.