
The time factor is very important in Rush for Berlin. Each mission has a certain time allocated and according to how you progress in your mission, the slider will move to the green area (you are ahead of the time planned) or on the red area. The quicker you finish your missions the more troops you will be able to take on the next mission or to gain an advantage over your competitors.
Regarding the multiplayer, Rush for Berlin has a few mods available for you. Too bad that it doesn't has human opponents too because it seems that they avoided the game and you will hardly find online opponents to test your skills against. The first mode is Rush Mode where the players are in a time trial mode to win certain objectives. For each objective completed you receive points and at the end the one with the most points wins. You can also run out of time and you will lose. The second mode is RISK. This mode is more interesting but boring at the same time. Each player receives three objectives, not known to the other players. As you try to ccomplete your objectives, a broadcasting system will inform the other players what you are doing and this will allow them to either hint at your objectives and try to stop you or will dizzle them even more allowing you to create diversions.
The units present in the game are gaining experience and will be more valuable to the player as they become more accurate and more deadlier. The same goes for your officers which gain additional abilities as they gain experience and raise in the ranks.

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Gameplay: 75
The game has potential to be a good game but it is plagued by several features which bring the gameplay down. The missions require a lot of time because you must save and load the game to make sure you don't lose your troops which are very precious. Why do I say that? Because most of the time the enemy will have a starting advantage over you by having more troops and better starting positions. This way sometimes you will struggle to complete a mission even if it is simple. On the other hand, when you have the luck to create a diversion and the enemy bite it, the game begins to become smooth as you kick enemy's ass. But overall I have a bad taste in my mouth when I think of the game's gameplay. The campaigns are long enough and can keep you playing for a long time. There is almost no replayability unless you want to make you life harder.
Graphics: 78
The game looks good if we were in 2003. But the units are looking almost the same, no matter which side they are, the environment is the only which rises to its potential and it looks beautiful. On my system the average FPS exceeded 50 frames so the game runs smooth with all the graphic details set to the maximum.
Sound: 72
Pretty boring at a certain point but I can't say that it's bad. You can hear the troops responses, the fire fight but it doesn't have the power to put you into the rright atmosphere.
Multiplayer: 70
Unfortunately, each time I tried to test the multiplayer I either found no opponent or the multiplayer just stucked.
Hardware: 85
No high demands and the game runs pretty smooth on the required system. It has a lot of bugged features like AI so a patch it's a must for the game to become playable as it should.