Soldak Entertainment released patch v1.004 for their action/RPG game Depths of Peril. The patch features:
- fixed a crash in getEntitiesInRange
- fixed a bug that allows most projectiles to get an extra critical hit bonus
- fixed guard level display in higher difficulty levels
- fixed guard information in higher difficulty levels not using difficulty mults for health, defense, and armor
- fixed item highlight description sometimes going off screen
- no longer show ground items when toggle is on if fullscreen menu is up
- added an extra check to make sure covenant never thinks it is at war with itself
- fixed a problem when fullscreen call happens during main ui loop and breaks ordered menu list
- added very hard covenant aggression difficulty level
- made lightning explosion sound effect quieter
- fixed plaguebringer poison cloud after death not doing damage
- made higher world difficulty levels a bit harder
- potential recruits now save their skills and equipment correctly
- increased damage per strength for rogue a bit
- increased attack per dexterity for rogue a bit
- AI no longer values a raid agreement if you already have one with them
- fixed relation dropping to 0 if you offer a raid agreement with a covenant already raiding
- fixed a problem where a character's gates would get lost when winning/losing a game and changing difficulty levels