Codemasters® today announced that the Games For Windows® LIVE edition of Colin McRae: DiRT 2,
the thrilling and stylish sequel to the award-winning off-road racer,
will support the wealth of new performance enhancing features that will
be available in DirectX 11.
With DirectX 11 hardware expected to
ship in the second half of 2009, and DirectX 11 coming to home
computers with the release of Microsoft Windows 7 on October 22, 2009,
Codemasters also announced that the Games For Windows® LIVE edition of Colin McRae: DiRT 2
will benefit from an extended development program to take advantage of
DirectX 11 and is now scheduled to be published in December 2009.
"While the console editions of Colin McRae: DiRT 2
will retain their September ship date, we believe that the DirectX 11
feature set is too compelling to ignore, especially considering how
much more it can add to the visual experience for PC gamers," said
Bryan Marshall, chief technical officer, Codemasters. "As a leader in
digital racing entertainment, we are staying ahead of the pack by
immediately taking advantage of key new technologies such as hardware
tessellation, multi-threading and Shader Model 5.0 to deliver the most
realistic, immersive and exhilarating racing experiences in the
business. The fusion of DirectX 11 with Codemasters' EGOTM Engine will
raise the technical bar considerably in the racing genre."
With
the introduction of Microsoft Windows 7, DirectX 11 will be made
available both as part of the operating system and as a downloadable
update to Windows Vista. Codemasters intends to immediately take
advantage of DirectX 11 features that add to the realism of the racing
environment. Hardware tessellation will further improve the appearance
of water and other surfaces as well as crowd animations.
The
shader performance of Shader Model 5.0 (SM 5.0) will aid in creating an
even richer 3D experience, enhancing key image quality parameters such
as depth of field, ambient occlusion and shadows. These DirectX 11
features, and many others, will add the horsepower needed to improve
performance.
"We expect Codemasters' early move to DirectX 11 to
place them in a leadership position in developing the next generation
of PC games and simulations," said Rick Bergman, senior vice president,
AMD Products Group. "To aid in transitioning to DirectX 11, AMD is
providing Codemasters with access to our software engineering expertise
in DirectX 11 technologies such as tessellation and shader modelling.
DirectX 11 has all of the ingredients needed to take PC gaming to a new
level of realism by giving developers tools to effectively utilize the
multi-CPU, multi-GPU systems now available to players."