This patch for Command & Conquer 3 Tiberium Wars fixes several exploits and bugs, makes balance changes across all three sides, adds four new multiplayer maps and assorted user interface enhancements, and more. Below is a list of the main bugfixes.
- Fixed an exploit in which players could use GDI Engineers, Nod Saboteurs, or Scrin Assimilators to capture enemy structures without moving the units over to those structures.
- Observers of multiplayer matches can no longer use hotkeys to affect spectated players' production queues.
- Units affected by the Scrin Mothership's Catalyst Cannon now lose their explosive properties if teleported via the Teleport Units ability or the Wormhole support power.
- It is no longer possible to stall an online multiplayer match by repeatedly pressing the Capture Screenshot hotkey.
- Fixed a team exploit in which the Nod Cloaking Field support power could be used to make infantry units inside of allied GDI APCs gain stealth.
Due to the multiple balance and additional fixes the full list of changes isn't provided here, but can be found on the official website.
We have the English patch under our Downloads section, click here for the link. For aditional languages, please visit the official Command and Conquer 3 website.