The first thing that strikes you, is the level at which the graphics are presented in this demo (it's like a cinematic experience). The gameplay could not have been very different in comparison with past GT' s experiences (already very good), so there is a certain upward trend at the Poliphony Studios in creating the next best thing to driving a real car, or "the drive of your life" experience as the intro in the demo is stating.
The demo comes with only one track, on which you can drive forwardly or reversely (after you complete the time trials mode). The track has the look and feel of a Tour de France stage, in the mountains, which i liked a lot (being a fan of the tour). The ups and downs, the winding roads, the tunnels, the white mountains in the background all tie up to form an impressive action place.
A generous numbers of cars were included in the demo, ten at number:
Suzuki Cappucino '95
Honda Integra type R '04
Mazda Eunos Roadster '89
Mitsubishi Lancer Evolution 4,GSR '96
Mitsubishi Lancer Evolution 9,GSR '05
Infinity G35 Coupe '06
Nissan Skyline GT-R Vspec 2 '94
Lotus Elise 111R '04
Toyota Celica GT-Four, RallyCar '95
Ferrari 599 '06
At first when you play in the Time Trial mode, the standard version of these cars will be available, while in Drift mode (which will be unlocked after the Time Trial mode is passed) those cars will be tunned. The extra power with which the tuned cars are coming in Drift mode is needed for a proper drifting.
It's nice to see that the global online stats for best lap times (in time trial mode), or the biggest points number (in drift mode) is working well in the demo. You'll be able to follow your global progress in the rankings section of the game. This section consists of the six possible ways of playing, like: time trial/forward/tuned car , drift/reverse/untuned car....etc. Another feature that is sure to make driving/simulation gamers happy, is the support for a wide variety of Logitech steering wheels (known for their professional attitude in giving real and accurate feedback in the process of the simulation , through its equipments). But there is a minus here. It seems that support for feedback in the steering wheel isn't supported or left behind in the demo.
It feels like any integrant part of the game was thought and implemented to replicate reality. Nothing in the demo was left out for critics. GT 5 will surely continue with the fame and glory it achieved with past GT titles.
The gameplay is very solid and truly deserves the phrase "the real driving simulator" which the developers and publishers self-proclaimed for their game.
I tested the demo on a Logitech Momo drive wheel, and boy i enjoyed it. To be sincere, only the lack of feedback in my Momo separated my drive from a real one in terms of controlling, feeling and response. The throttle and brake are very well balanced; if you put your feet down on them progressively, you will get that progressive acceleration/deceleration.
The drifts, the powerslides and the way you can set up your car (stability management, traction control level, or different types of tires) in order to make a proper drift are not only good looking in the game, or in the replays. It actually feels very accurate in terms of reproducing the real equivalent. The steering is also very well implemented (it feels different for every car), and you can sense the oversteering, understeering when you are messing with the setups. Even the high and low speed cornering actually feels different whilst you are doing your thing with the steering wheel; braking under steering is perfect replicated. I honestly can't pose any critics to the gameplay of the demo.